Sunday 30 April 2017

John Barrett (biped Character)


I made this specifically for a graduation show.

A biped character, modelled, textured and rigged.


I also tried a different way of rigging the face. Instead of using the usual method involving 
set driven keys, I used separate controls for eyes, eyebrows, cheeks and lips


Here's a rendered image with the new Arnold Renderer for Maya.


Saturday 4 March 2017

Explosions Maya Effects


So I've decided to try out some of Maya fluid effects, in this one, explosions.


I am still learning this method of fluids but either way, I might use this file for several other quick animations or so.


Like in this quick art I made, however I was hoping for an animation instead. Maybe in the near future.



M18 Hellcat


This is another one of my favorites, a gun motor carriage, M18 Hellcat.
And no, your eyes do not deceive you, the top is open.


Probably the only tank I've done with an internal, although it would be interesting to see characters sitting in this one.


And, like every other tank I've made, it is rigged.


Sturmgeschütz III


One of the most annoying tank to model: the Sturmgeschütz (StuG) III.
Its difficult mostly because the reference I could find was inaccurate.



Like the other tanks i made, they are rigged, and rendered with toon shader.



Jagdtiger (hunting Tiger)


This is another tank in my series, a Jagdtiger. One of my favorite, this tank does not have a turret, but the gun has the ability to point left and right.


The tank was easy to model, except the gun mainlet. It has a rather unique form that makes it difficult to get accurate.


And like other models, rigged with expression.

German ww2 tank tiger 1


This is one of the first tanks in my lineup of models of tanks, a Tiger I. Rendered in Toon shaders, and like most other models, this model has been rigged.




Soviet Tank T-34-85


Here's another tank on my series. A russian T-34-85. Modelled, rendered, rigged in Maya.



The turret on this one was one of the hardest to make as it is mostly curved, to the point that I resorted to using a sculpt tool to form those curves.




The rig is the same as most others, one control moves turns the tracks, one controls elevation and depression of the gun.
After using constraints, I found that it has an issue: whenever the tank is tilted at an angle, the gun rotates, keeping rotation axis Z at 0 degrees. This is not what I intended, and unchecking Z axis from the constraint isn't working either, so instead I used expressions.

From here on, all the other tanks using the same constraint method has been changed to expressions.